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Set Highlights
Learn more about Lost Origin by visiting the articles below.
Set List | Visual Set List | Set Highlights | New Archetypes
To review this set’s card list, visit the article Lost Origin—What We Know So Far.
For Players
For Collectors
The following are likely to be the most sought-after cards from the set by collectors—and by players who like to use higher rarity cards in their decks.
Note: Alternate art and full art cards from VMAX Climax and Dark Phantasm may appear in this set’s Trainer Gallery. To see the full set of confirmed cards in Lost Origin’s Trainer Gallery and other possible inclusions in the Lost Origin Trainer Gallery, see the Trainer Galleries article.
Alternate Art Pokémon
Full Art Supporters
Full Art Pokémon
Special Rarity Pokémon
Rainbow Rare Pokémon
Other Highly Collectible Pokémon
Other Ultra Rare Pokémon
Rainbow Rare Supporters
Gold Items, Stadium Cards, and Energy Cards
For Players
Utility Pokémon
Parasect
Ability: Lethargy Spores
When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may make both Active Pokémon Asleep and Poisoned.
[G][C] X-Scissor: 50+ damage. Flip a coin. If heads, this attack does 50 more damage.
Gengar
Ability: Netherworld Gate
Once during your turn, if this Pokémon is in your discard pile, you may put it onto your Bench. If you do, put 3 damage counters on this Pokémon.
[P] Screaming Circle: Put 2 damage counters on your opponent’s Active Pokémon for each of your opponent’s Benched Pokémon.
Radiant Gardevoir
Ability: Loving Veil
All of your Pokémon take 20 less damage from attacks from your opponent’s Pokémon V (after applying Weakness and Resistance).
[P][C][C] Psychic: 70+ damage. This attack does 20 more damage for each Energy attached to your opponent’s Active Pokémon.
Banette
Ability: Puppet Offering
Once during your turn, you may put a Supporter card from your discard pile into your hand. If you do, put this Pokémon in the Lost Zone. (Discard all attached cards.)
[P][P] Spooky Shot: 50 damage.
Comfey
Ability: Flower Selecting
Once during your turn, if this Pokémon is in the Active Spot, you may look at the top 2 cards of your deck and put 1 of them into your hand. Put the other card in the Lost Zone.
[P][C] Spinning Attack: 30 damage.
Enamorus V
Ability: Guardian of Love
Prevent all effects of your opponent’s Pokémon’s Abilities done to each of your Pokémon that has any [P] Energy attached, except any Enamorus V.
[P][C][C] Blossom Tail: 100 damage. Attach up to 2 basic Energy cards from your discard pile to your Benched Pokémon in any way you like.
Barbaracle
Ability: Lost Block
Your opponent puts any Prize cards they would take in the Lost Zone instead of into their hand.
[F][C][C] Dynamic Chop: 100 damage.
Radiant Hisuian Sneasler
Ability: Poison Peak
During Pokémon Checkup, put 2 more damage counters on your opponent’s Poisoned Pokémon.
[D][C][C] Poison Jab: 90 damage. Your opponent’s Active Pokémon is now Poisoned.
Attacking Pokémon
Cramorant
Ability: Lost Provisions
If you have 4 or more cards in the Lost Zone, ignore all Energy in this Pokémon's attack costs.
[W][W][C] Spit Innocently: 110 damage. This attack's damage isn't affected by Weakness.
Hisuian Basculegion
[.] Upstream Spirits: 20x damage. This attack does 20 damage for each basic Energy card in your discard pile. Then, shuffle those cards into your deck.
[W] Water Shot: 70 damage. Discard an Energy from this Pokémon.
Full Art Only in Set
Hisuian Electrode V
[.] Tantrum Blast: 100x damage. This attack does 100 damage for each Special Condition affecting this Pokémon.
[G][C] Solar Shot: 120 damage. Discard all Energy from this Pokémon.
Clefairy
Ability: Moon-Watching Party
Once during your turn, if this Pokémon is in the Active Spot, for each of your Benched Clefairy, you may search your deck for a [P] Energy card and attach it that Clefairy. Then, shuffle your deck.
[C][C][C] Wonder Storm: 20x damage. This attack does 20 damage for each [P] Energy attached to all of your Pokémon.
Hisuian Zoroark
[.] Doom Curse: At the end of your opponent's next turn, the Defending Pokémon will be Knocked Out.
[P] Call Back: Put a card from your discard pile into your hand.
Hisuian Arcanine
[.] Very Vulnerable: 10+ damage. If you have no cards in your hand, this attack does 150 more damage.
[F][C][C] Sharp Fang: 100 damage.
Radiant Steelix
[C] Energy Stream: 20 damage. Attach up to 2 [M] Energy cards from your discard pile to this Pokémon.
[M][M][C] Destructive Finish: 60+ damage. Discard cards from the top of your deck until only 1 card remains. This attack does 30 more damage for each Energy card you discarded in this way.
Sableye
[C] Scratch: 20 damage.
[P] Lost Mine: You can use this attack only if you have 10 or more cards in the Lost Zone. Put 12 damage counters on your opponent’s Pokémon in play in any way you like.
Drapion V
Ability: Wild Style
This Pokémon's attacks cost [C] less for each of your opponent's Single Strike, Rapid Strike, and Fusion Strike, Rapid Strike Pokémon in play.
[C][C][C][C] Dynamic Tail: 190 damage. This attack does 60 damage to 1 of your Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Drapion VSTAR
[D][D][C] Big Bang Arm: 250- damage. This attack does 10 less damage for each damage counter on this Pokémon.
VSTAR Power
Ability: Hazard Star
During your turn, you may make your opponent’s Active Pokémon Paralyzed and Poisoned. During Pokémon Checkup, put 3 damage counters on that Pokémon instead of 1. (You can’t use more than 1 VSTAR Power in a game.)
Giratina V
[C] Abyss Seeking: Look at the top 4 cards of your deck and put 2 of them into your hand. Put the other cards in the Lost Zone.
[G][P][C] Shred: 160 damage. This attack’s damage isn’t affected by any effects on your opponent’s Active Pokémon.
Giratina VSTAR
[G][P][C] Lost Impact: 280 damage. Put 2 Energy attached to your Pokémon in the Lost Zone.
VSTAR Power
[G][P] Star Requiem: You can use this attack only if you have 10 or more cards in the Lost Zone. Your opponent’s Active Pokémon is Knocked Out. (You can’t use more than 1 VSTAR Power in a game.)
Hisuian Goodra VSTAR
[W][M][C] Rolling Iron: 200 damage. During your opponent's next turn, this Pokémon takes 80 less damage from attacks (after applying Weakness and Resistance).
VSTAR Power
Ability: Moisture Star
During your turn, you may heal all damage from this Pokémon. (You can’t use more than 1 VSTAR Power in a game.)
Hisuian Zoroark VSTAR
[C][C] Ticking Curse: 50x damage. This attack does 50 damage for each of your Pokémon that has any damage counters on it.
VSTAR Power
Ability: Phantom Star
During your turn, you may discard your hand and draw 7 cards. (You can’t use more than 1 VSTAR Power in a game.)
Snorlax
Ability: Unfazed Fat
Prevent all effects of attacks from your opponent’s Pokémon done to this Pokémon. (Damage is not an effect.)
[C][C][C] Thumping Snore: 180 damage. This Pokémon is now Asleep. During Pokémon Checkup, flip 2 coins instead of 1. If either of them is tails, this Pokémon is still Asleep.
Supporters
Arezu
Search your deck for up to 3 Evolution Pokémon that don’t have a Rule Box, reveal them, and put them into your hand. Then, shuffle your deck. (Pokémon V, Pokémon-GX, etc. have Rule Boxes.)
Colress’s Experiment
Look at the top 5 cards of your deck and put 3 of them into your hand. Put the other cards in the Lost Zone.
Fantina
You can use this card only if you have 10 or more cards in the Lost Zone.
During your opponent’s next turn, all of your Pokémon take 120 less damage from attacks from your opponent’s Pokémon V (after applying Weakness and Resistance). (This includes Pokémon that came into play during that turn.)
Miss Fortune Sisters
Look at the top 5 cards of your opponent’s deck and discard any number of Item cards you find there. Your opponent shuffles the other cards back into their deck.
Thorton
Choose a Basic Pokémon in your discard pile and switch it with 1 of your Basic Pokémon in play. Any attached cards, damage counters, Special Conditions, turns in play, and any other effects remain on the new Pokémon.
Volo
Discard 1 of your Benched Pokémon V and all attached cards.
Items
Arc Phone
Look at the top card of your deck. You may switch that card with 1 of your face-down Prize cards. (The cards stay face down.)
Damage Pump
Move up to 2 damage counters from 1 of your Pokémon to your other Pokémon in any way you like.
Lost Vacuum
You can use this card only if you put another card from your hand in the Lost Zone.
Choose a Pokémon Tool attached to any Pokémon, or any Stadium in play, and put it in the Lost Zone.
Mirage Gate
You can use this card only if you have 7 or more cards in the Lost Zone.
Search your deck for 2 basic Energy cards of different types and attach them to your Pokémon in any way you like. Then, shuffle your deck.
Windup Arm
The Pokémon this card is attached to can attack even if it’s Asleep or Paralyzed.
Tool Box
Look at the top 7 cards of your deck. You may reveal any number of Pokémon Tool cards you find there and put them into your hand. Shuffle the other cards back into your deck.
Everything Else
Lake Acuity
All Pokémon that have any [W] or [F] Energy attached (both yours and your opponent’s) take 20 less damage from attacks from the opponent’s Pokémon (after applying Weakness and Resistance).
Lost City
Whenever a Pokémon (either yours or your opponent’s) is Knocked Out, put that Pokémon in the Lost Zone instead of the discard pile. (Discard all attached cards.)
Gift Energy
As long as this card is attached to a Pokémon, it provides [C] Energy.
If the Pokémon this card is attached to is Knocked Out by damage from an attack from your opponent’s Pokémon, draw cards until you have 7 cards in your hand.