Switching and Prize Denial
Pivot Tools and Retreat Cost Reducers
Beach Court SVI 167
Rescue Board TEF 159
Switching and Scoop Up Effects
Items
Switch Cart ASR 154
Switch SVI 194
Scoop Up Cyclone TWM 162
Supporters
Thorton LOR 167
Furisode Girl SIT 156
Kieran TWM 154
Prize Denial
Cheren’s Care BRS 134
Volo LOR 169
Professor Turo’s Scenario PAR 171
Legacy Energy TWM 167
Pivot Tools and Retreat Cost Reducers
Beach Court reduces the retreat cost of each Basic Pokémon in play by 1, making it easier to get Basic Pokémon out of the Active Spot when needed. Additionally, because Beach Court is a Stadium card, it also serves a way to remove your opponent’s Stadium card from play, including especially hostile Stadium cards like Path to the Peak.
Decks that run Beach Court tend to run 1-2 copies of the card.
Rescue Board is a handy Pokémon Tool card that reduces the Retreat Cost of any Pokémon by 1 normally—but all the way down to 0 when the Pokémon Rescue Board is attached to has 30HP or less.
Rescue Board can be used in combination with Pokémon with a Retreat Cost of 1 to always have an available pivot Pokémon.
Decks that run Rescue Board tend to run 1-2 copies of the card.
Switching and Scoop Up Effects
Items
Switch Cart, like Switch, enables you to change your Active Basic Pokémon without paying its Retreat Cost. Switch Cart serves as an alternative switching option in decks with a high demand for switching cards. Unlike Switch, Switch Cart can only move a Basic Pokémon from your Active Spot—but it carries an additional benefit as it also heals 30 damage from the Pokémon it removes from the Active Spot.
Decks that run Switch Cart tend to run 3-4 copies of the card.
Switch enables you to change your Active Pokémon without paying its Retreat Cost. Currently, Switch is one of the most common cards in the Standard format. Many decks run 4 copies of Switch, and few run less than 2. Because you can only retreat one time in a turn, Switch helps to ensure that you’ll be able to get the right Pokémon in the Active Spot when you need to.
Scoop Up Cyclone is an extremely strong Item card that serves both as a Prize denial option and as a switching card. You can use Scoop Up Cyclone to pick up a damaged Pokémon and all cards attached to it from your field, denying your opponent the opportunity to take easy Prize cards from its knockout. Additionally, you can use Scoop Up Cyclone as a sort of emergency switching option to remove an unwieldy Pokémon from your Active Spot to then put what you want into the Active Spot—or you can use Scoop Up Cyclone to pick up and then play back down a Pokémon with an on-play or once per turn Ability, like Radiant Greninja’s Concealed Cards.
Because it is an ACE SPEC card, Scoop Up Cyclone’s inclusion has to be weighed against other potential ACE SPEC options as only 1 of any ACE SPEC can be included in a deck.
Supporters
Thorton switches one of your benched Pokémon in play with a Basic Pokémon in your discard pile. This can mean pulling a Support Pokémon like Lumineon V out of play in favor of switching into the prior evolution of one of your attacking Pokémon, like getting a discarded Magnemite in preparation for evolving into Magnezone ex using Rare Candy. Because Thorton retains turns in play, if a Pokémon switched out with Thorton has been in play for a turn, it can quickly evolve into the Evolution Pokémon you need.
Thorton is an uncommon inclusion in decks, but those that would want it would tend to run 1-2 copies of the card.
Furisode Girl is a means of forcing a Basic Pokémon from deck directly into the Active Spot. This can aid in getting a bad starting Pokémon out of the Active Spot, help to get a good one there in its place, or in putting a Pokémon with any sort of walling or other protection effects into the Active Spot.
Decks will not often run Furisode Girl. Decks that do will not often run more than 1 copy.
Kieran’s usefulness comes in large part from its flexibility. In addition to giving you the option to switch your Active Pokémon with 1 of your Benched Pokémon, you have the option to instead have your Pokémon’s attacks to 30 more damage against Pokémon V (V, VMAX, VSTAR, and V-UNION) and Pokémon ex during the turn that Kieran is played.
Not all decks will include Kieran, but those that do will likely include just 1 copy of the card.
Prize Denial
Cheren’s Care is a potent Supporter card that serves both as a Prize denial option and as a makeshift switching card. In exchange for using up your Supporter card for the turn, you can use Cheren’s Care to pick up a damaged Colorless Pokémon and all cards attached to it from your field, denying your opponent the opportunity to take easy Prize cards from its knockout. Additionally, you can use Cheren’s Care as a sort of emergency switching option to remove an unwieldy Pokémon from your Active Spot to then put what you want into the Active Spot.
Only Colorless-focused decks tend to play Cheren’s Care. Those decks tend to run just 1-2 copies of the card.
Volo tears away your opponents hopes for an easy two- or three-Prize knockout by discarding one of your Benched Pokémon V (including VMAX, V-UNION, and VSTAR). This means that in addition to removing heavily damaged attacking Pokémon V, Volo can be used to remove support Pokémon like Lumineon V from play.
Not every deck will run Volo, and indeed, many won’t. Those that do want Volo will likely include just 1 copy of the card.
Professor Turo’s Scenario, like Cheren’s Care, is a potent Supporter card that serves both as a Prize denial option and as a makeshift switching card. In exchange for using up your Supporter card for the turn, you can use Professor Turo’s Scenario to pick up a damaged Pokémon from your field, discarding any attached cards, but denying your opponent the opportunity to take easy Prize cards from its knockout. Additionally, you can use Professor Turo’s Scenario as a sort of emergency switching option to remove an unwieldy Pokémon from your Active Spot to then put what you want into the Active Spot.
Not all decks run Professor Turo’s Scenario. Decks that do tend to run just 1 copy of the card.
Legacy Energy is an extremely powerful Special Energy card that, once per game, reduces the number of Prize cards your opponent takes when they knockout the Pokémon that Legacy Energy is attached to. Additionally, it provides 1 of any type of Energy for the purpose of fulfilling Energy requirements for attacks and Abilities, making it effectively 1 “Rainbow” Energy for whatever Pokémon it is attached to.
Because it is an ACE SPEC card, Legacy Energy’s inclusion has to be weighed against other potential ACE SPEC options as only 1 of any ACE SPEC can be included in a deck.